Rules
TORI uses rules largely based on the rules used by the WRC. Two sets of rules are in use for in-person play: one for casual gameplay, and one for tournament gameplay. The tournament rules are simply WRC rules, whereas the casual rules are the staff’s preferred mix of WRC, EMA and Tenhou rules.
For online play, Tenhou rules are used by nature of playing on Tenhou.
A list of terms can be found below.
Rule | Casual | Tournament | Source (casual) | Notes |
---|---|---|---|---|
Kuitan | Ari | WRC, Tenhou | Open tanyao is allowed. | |
Atozuke | Ari | WRC, Tenhou | The hand does not need to contain a yaku before the winning tile is claimed. | |
Starting | 25,000 | 30,000 | Tenhou | Players start the game with this many points. |
Goal | 30,000 | WRC, Tenhou | At least one player must have at least this many points for the game to end normally (i.e. not reach an extra round). | |
Oka | 0 | WRC | There is no bonus for being in first place. | |
Uma | 15/5/-5/-15 | WRC | After dividing the scores by 1000, this is the amount to add for each player. | |
Akadora | One of each (as available) | Nashi | WRC (mod), Tenhou | Whether red fives are used. Red fives are worth one extra dora each. |
Calling precedence | Ron→first | WRC | Ron precedes all calls. If no ron, then the first call has precedence. If calls are done simultaneously, pon/kan have priority over chii. | |
Kuikae | Nashi | WRC, Tenhou | Swap calling is not allowed. Swap calling is discarding the same tile that was called, or the opposite side of a ryanmen wait. | |
Minimum points to riichi | 1000 | N/A | WRC (mod), Tenhou | The minimum number of points to legally call riichi. |
Enchousen | Ari | N/A | Tenhou |
|
Abortive draws | Nashi | WRC | There are no abortive draws, including suucha riichi, suufon renda, suukaikan, kyuushuu kyuuhai, and sanchahou. | |
Tobi | Ari | Nashi | WRC (mod), Tenhou |
|
Agariyame | Ari | Nashi | Tenhou |
|
Double ron | Ari | Atamahane | Tenhou |
|
Triple ron | Ari | Atamahane | EMA |
|
Renchan | Winning hand, dealer tenpai | WRC, Tenhou | The dealer keeps their dealership and a honba is added when they win a hand, when they are in tenpai at an exhaustive draw, or when there is an abortive draw (if applicable). | |
Noten riichi | Nashi | WRC, Tenhou | Calling riichi without being in tenpai is not allowed and will be penalized with chombo at ryuukyoku. | |
Ryanhan shibari | Nashi | WRC, Tenhou | Hands still only need a minimum of one han to win with five or more honba on the table. | |
Daiminkan, shouminkan kandora | Immediately | WRC | When an open kan or added kan is called, the kandora is flipped immediately after the call. | |
Ankan kandora | Immediately | WRC, Tenhou | When a closed kan is called, the kandora is flipped immediately after the call. | |
Furiten riichi | Ari | WRC, Tenhou | Declaring riichi while in furiten is allowed. | |
Nagashi mangan | Ari, winning hand, closed only | Nashi | WRC (mod) |
|
Renhou | Ari, mangan | WRC | A player declaring ron before their first draw is awarded a mangan or the value of the hand, whichever is greater. No tiles may have been called by any other player prior to the ron. | |
Kokushi ankan chankan | Ari | Nashi | EMA | A player may call ron on a closed kan if it completes a kokushi musou. |
Daisharin | Nashi | WRC, Tenhou | A closed hand comprised of pairs from 2-8 in one suit is not scored as yakuman by itself. | |
Ryuuiisou | Hatsu not required | WRC, Tenhou | When going for ryuuiisou ("all green"), hatsu (green dragon) is not required in the hand. | |
Paarenchan | Nashi | WRC, Tenhou | Hands won with 8 honba on the table are scored normally. | |
Open riichi | Nashi | WRC, Tenhou | Players cannot reveal waits when calling riichi. | |
Kan on riichi | Ari, doesn't change interpretation or waits | WRC | A kan may be called after calling riichi only if doing so does not change the waits or the interpretation of the hand. | |
Pinfu tsumo | 20 fu | WRC, Tenhou | The 2 fu for tsumo are waived when pinfu tsumo is scored. | |
Chiitoi | 2 han, 25 fu | WRC, Tenhou | The value of chiitoi is 2 han. The hand is always scored as 25 fu. | |
Double wind pair | 4 fu | 2 fu | Tenhou | The number of fu scored by a pair of winds that is both the round wind and the player's seat wind. |
Rinshan tsumo | 2 fu | WRC, Tenhou | The 2 fu for tsumo still applies when winning by rinshan. | |
Pao | Daisangen, Daisuushi | Daisangen, Daisuushi, Suukantsu | Tenhou | The discarder of a third dragon or fourth wind when another player has already visibly claimed the two or three other sets is liable to pay the value of the whole hand if the hand wins by tsumo, or half its value if won by ron. For tournament play, the discarder is also liable to pay when discarding a tile that is claimed as another player's fourth kan (suukantsu pao). No liability is incurred for discarding a tile that leads to a rinshan (rinshan pao). |
Double yakuman | Nashi | WRC, Tenhou | A single yakuman is never worth double its value. This includes daisuushi and the pure wait forms of kokushi musou and chuuren poutou. | |
Yakuman stacking | Ari | WRC, Tenhou | If a hand is composed of multiple yakuman, the value of each yakuman is counted. | |
Kazoe yakuman | Ari | Nashi | Tenhou |
|
Kiriage mangan | Nashi | Ari | Tenhou |
|
Pao bonus sticks | Discarder | WRC | If a win involves pao, the bonus sticks are paid by the discarder. | |
Double/triple ron bonus sticks | Atamahane | N/A | Tenhou |
|
Uma in case of tie | Split/Divide | WRC | Multiple players with the same score at the end of the game will split the uma evenly between them. | |
Remaining riichi bets | Lost | WRC | Any riichi bets left after the final hand are lost. |
Glossary
Other terms can be found in the Riichi Wiki.
- Ari
- "On"
- EMA
- European Mahjong Association
- Nashi
- "Off"
- Tenhou
- Tenhou.net
- WRC
- World Riichi Championship
- WRC (mod)
- World Riichi Championship, optional rules for casual play